Creating Interactive Experiences with 3D Cultural Heritage from Twin it! Part II
Interactive experiences, such as games, allow people to explore places, objects and stories in ways that are difficult to achieve through other media. They can support learning, spark curiosity, provide entertainment, and enable users to experience environments and situations they might never encounter firsthand.
Whether you’re creating an interactive experience for your institution, for you to enjoy at home or to share with the world, this webinar will give you the tools you need to do so.
Showcasing 3D models from Europeana's Twin it! Part II campaign, you'll receive guidance on how to prepare 3D cultural heritage assets for real time interactive experiences, how to create your own 3D assets with your smartphone, and get inspired by a game created using 3D cultural heritage assets during the Hackit!4EU event.
This webinar will showcase practical tools, highlight important principles and workflows surrounding the reuse of 3D assets, and inspire you to imagine how you would transform 3D cultural heritage into your own interactive experience!
Speakers:
- Emilija Angelovska, Europeana Foundation
- Cosmin Voisan, Artetra
- Winnie Lam and Markus Lanxinger, Plinth
- Andy Beardsley, Terra Measurement
- Marcia Vilarigues, Nova School of Art and Technology
Image attribution: Künstlervorlagen by Johann Victor Krämer (Künstler_in) - Albertina, Austria - Public Domain
Begin:
End:
Add to Calendar