Creating Interactive Experiences with 3D Cultural Heritage

Interactive experiences, such as games, allow people to explore places, objects and stories in ways that are difficult to achieve through other media. They can support learning, spark curiosity, provide entertainment, and enable users to experience environments and situations they might never encounter firsthand.

Whether you’re creating an interactive experience for your institution, for you to enjoy at home or to share with the world, this webinar will give you the tools you need to do so.

From guidance on preparing 3D cultural heritage assets for real time interactive experiences, to creating your own 3D assets with your smart phone, to learning how a team created a game using 3D cultural heritage assets during the Hackit!4EU hackathon in just 2 days.

This webinar will showcase practical tools, highlight important principles and workflows surrounding the reuse of 3D assets, and inspire you to imagine how you would transform 3D cultural heritage into your own interactive experience!

Speakers:
Emilija Angelovska, Europeana Foundation
Cosmin Voisan, Artetra
Winnie Lam and Markus Lanxinger, Plinth;
Andy Beardsley, Terra Measurement;
Marcia Vilarigues, Nova School of Art and Technology

Image attribution: Künstlervorlagen by Johann Victor Krämer (Künstler_in) - Albertina, Austria - Public Domain


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Creating Interactive Experiences with 3D Cultural Heritage

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